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Simply Walking Into Mordor
Champion Guide Log10
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Champion Guide

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Champion Guide Empty Champion Guide

Postaj by Berta uto svi 19, 2009 10:12 am

Jedan zanimljiv i podosta poucan guide za champove, nije na odmet i drugima da procitaju ako imaju volje cisto da vide i da onda znaju cime champovi barataju, guide je pruzet sa US foruma i objasnjava kako bi champ trebao igrati, koja je poanta champa, njegovi stanceovi i osnovni skilovi


Champion Guide
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Ah, Champions. Easily the best class in the game. Anyone who disagrees
is just wrong, and ugly too. Most people think we are just button
mashing fools but as Spiderman said, “With great power comes great
responsibility.” As the de-facto DPS class that won’t get killed in 2
hits if we get aggro, it’s up to us to make all the bad things go away.
And I do mean ALL of them, not just one at a time.

Therein lies the quandary of a Champion… To AOE or not AOE? When you
are soloing, don’t even ask that question. AOE everything. But when you
are in a group, you actually need to stop mashing those buttons and use
that brain of yours. In Raids, the rule of thumb should ALWAYS be NO
AOE unless the Raid Leader ™ says it’s OK to AOE. You will know this
when the Raid Leader ™ says, “Go ahead and AOE guys.” If you are ever
NOT 100%, surefire, bonafide, positively certain it’s OK to AOE, just
don’t do it.
Look at it this way… if you don’t AOE and it was OK to AOE, you
probably will still make it through the fight, it will just take a
little bit longer.
If you DO AOE and it was NOT OK to AOE, you stand a good chance of being responsible for killing your entire party.
Now that the foolish devs have added that little note on who broke
mezzes, we can no longer blame the Hunters and their Rain of Arrows
when we accidentally hit Blade Wall.

Now that that little bit of ugliness is out of the way, we can get on
to the important stuff, like how to kill everything you see!

The Great 2-Handed Weapon vs. Dual Wielding Debate
From what I've seen, this is pretty cut and dried. Dual wielding will
give you more DPS over the course of a fight, but uses a lot more power
because you attack so quickly. A 2-Handed weapon will do less DPS, but
with much higher crits, and will save you power if it's a very long
fight. A 2-Handed weapon will also steal aggro from the Guardian
because of those high crits.
I tend to dual wield 2 axes most of the time but I do occasionaly use a
2-Handed axe just to mix things up. It's really up to you.

Attacks (the red buttons)
Champs have a plethora of attacks that fall into 2 main catagories…
single target attacks and AOE attacks. I won’t spend much of your time
here because this is self-explanatory, but I will go into some detail
on our special attacks for the sake of those unwashed heathens, aka
non-Champions.

Clobber – our very quick attack that lets us interrupt a mob’s
time delayed action that was about to ruin someone’s day. Any champ who
doesn’t know what this is, is really a hunter playing an alt.

Hamstring – a nice attack that slows down a target’s run speed
for 15 seconds. A very handy tool for kiting things, able to spam it to
keep something permanently slowed.

Sound the attack – AOE stun for 3 seconds. This also interrupts any mobs that it hits.


Cries (the yellow one)
Champion’s Challenge - We really have only 1 cry, and that is to
get agro on one mob. I only use this to get agro off a Minstrel , but
if you are feeling generous you can try to save other squishy allies.
It’s on a 30 second reset timer so you can use it somewhat often. I
usually save mine for when I really need it. You can boost this with 2
items in the Martial Champion class trait, which I have, because it’s
nice to get agro when you really need to. With that trait slotted I can
pull a mob from a Guardian if he is in trouble.

Ebbing Ire and Rising Ire – not really cries, but all about agro
management. Rising Ire steals 15% of the agro from a fellowship member,
Ebbing Ire gives away 25% of the threat a Champion has to another
fellowship member. Very useful when off tanking or trying to save a
Minstrel’s life. I guess you could use this to teach a hobbit a lesson
when he is being mean to dwarves too, not that I condone that sort of
thing.

Stances (aka, How Fast Do I Want to Die)
Stances are where the rubber meets the road for Champs. These are
self-applied buffs that can drastically change how we play our class.
We have 3 main stances that we can swap as often as we like along with
another Legendary stance that is on a timer. Your play style will
dictate how you use these

Fervor – IMHO, the bread and butter of a champion. Get a serious
20% boost in melee damage and +1290 in combat power regen (ICPR),
highest fervor generation. Downside is you cannot evade, parry or
block. I am in Fervor for 90% of the time.

Ardour – I use this maybe once a month, just to say I did. +1032
ICPR, take hits to evade and parry, moderate fervor generation, no
melee damage boost.

Glory – I use this when I need to tank something using a shield.
+903 ICPR, +60% threat gen, -15% melee damage, lowest fervor generation.

Controlled Burn – Legendary Trait – this is basically Fervor but
you can still evade and parry. Very, very good for boss fights.
Downside is you need to keep at least 20% of your health and be in
combat the whole time, and it’s on a 10 minute reset timer.

Fervor

That little red wheel that determines what we are allowed to do. Most
of our attacks either generate fervor or require fervor to fire. It’s
pretty simple and every Champion knows how to manage it, so I will
throw in a few items for discussion here.

Battle Frenzy – adds 3 to Fervor, 1 minute reset timer. I am
guilty of forgetting to use this at the start of a battle, it’s foolish
not to. It’s free Fervor man!! Try to get in the habit of using this
when you start a fight. You can trait this to give you 5 fervor, a must
have trait IMHO.

Red Haze – we all wish it was Purple, but it’s not. This will
give you 1 free Fervor everytime something dies. I never use this, I
tend to use attacks to build Fervor. My motto is Might as Well Hit
Something!

D-(FENCE)!!!
Sudden Defense – if you have at least 1 Fervor, you can give
yourself a 30 second defense boost with buffs to Parry and Evade. This
helps if you’ve bitten off more agro than you can chew. If you are in
Fervor stance, get into Ardor or Glory and fire this off. Personally, I
need to use this more often... but then again I like helping our
Minstrels get their rez deed.

Blocking Blades
– once something dies, you can put a +420
parry buff on yourself that lasts until you are out of combat. Since I
am almost always in Fervor, I have hardly ever used this. But if you
are off tanking or fighting a boss in Controlled Burn it’s kind of nice.

Healing (haha Hunters, we have a heal!)
Bracing Attack – low level heal that does Minstrel amounts of
damage to a mob, requires 3 fervor and has a 30 second cooldown. I
really only use this when soloing.

POWER!!!
Who doesn’t like power? I know I sure do. No one thinks about power
until it’s gone, then you realize it was pretty freaking important.
Any Champion that runs out of power has some explaining to do. Not to
say that it doesn’t happen, but 99.9999% of the time it was easily
avoidable.

Second Wind - +240 power every time something ugly dies (not
including hobbits for some reason). With a 15 second cooldown, you
should spam this every single time you are able to. This is the main
reason why you should never run out of power. As a Loremaster, if you
ever have to give power to a Champ, first ask them if they are using
Second Wind as much as they can. If they aren’t, make fun of them. If
they are, give the poor guy some power.

Power and stances – if you are using Second Wind and are in
Fervor mode or Controlled Burn, you rarely have to worry about power.
If you are in Glory and doing some main tanking because your Guardian
was a hobbit , ease up a bit on the attacks to conserve power.

Fear – I keep plenty of Fear pots to counteract this dastardly enemy of power. That or a Captain.
Berta
Berta

Broj postova : 1818
Lokacija : Osijek
Registration date : 11.03.2008

MyLotro
Main character: Berta
Class & Lvl: Champion lvl 65
Radiance: 130

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